![]() The only substantial difference between the Arbiter and other Elites was special ceremonial armor, which appeared in early concept sketches as part of the character's final design. The Arbiter changed very little during development, as the overall appearance of the alien Covenant Elites (Sangheili) had been designed and developed for the previous game, 2001's Halo: Combat Evolved. While there were those in Bungie who were against the Arbiter as a player character, Staten chalked its inclusion in the game to a combination of wearing down his opponents and the gameplay sandbox opportunities that came from having Covenant allies. We knew we had a trilogy on our hands, so we were looking past the shock of playing as the enemy ". Staten said that the purpose of introducing the Arbiter was "to offer another, compelling point of view on a war where telling friend from foe wasn't always clear-cut. "That seems like a pretty interesting story, and one we should tell." Halo developer Bungie's former content manager Frank O'Connor said that the inclusion of the Arbiter as a playable character in Halo 2 was supposed to be a "secret on the scale of a Shyamalan plot twist" and that Bungie kept the public uninformed until the game's release O'Connor never included it in the weekly development updates posted at Bungie's website, and insisted story details about the Arbiter's past would remain mysterious. "What if you were the guy whose butt was on the line for protecting the most valuable religious object in the entire world, and you blew it?" said Staten. Bungie designer Jaime Griesemer and story director Joseph Staten discussed playing from the perspective of an alien soldier to see the other side of the war between the human United Nations Space Command and alien Covenant. ![]() The concept of the Arbiter came from early story discussions for Halo 2. ![]() Keith David voiced Thel 'Vadamee, the Arbiter of Halo 2, Halo 3 and Halo 5: Guardians Conversely, IGN lamented the loss of the Arbiter's story in Halo 3 and missed the added dimension the character provided to the story. Computer and Video Games derided the Arbiter's missions as some of the worst parts of Halo 2. Bungie intended the sudden point of view switch to a member of the Covenant as a plot twist that no one would have seen coming, but the character in particular and the humanization of the Covenant in general was not evenly received by critics and fans. ![]() The Arbiter has appeared as action figures and other collectibles and marketing, in addition to appearances in the games. Actor Keith David lends his voice to the character in Halo 2, 3, and 5, while David Sobolov voices the Arbiter of Halo Wars. The character's name was changed from " Dervish" after concerns that the name reinforced a perceived United States-versus- Islam allegory in the game's plot. The appearance of the Arbiter in Halo 2 and the change in perspective from the main human protagonist Master Chief to a former enemy was a plot twist Halo developer Bungie kept highly secret. A different Arbiter, Ripa 'Moramee appears in the 2009 real-time strategy game Halo Wars, which takes place 20 years before the events of the main trilogy. The character also appears in Halo 5: Guardians and additional expanded universe material. The Arbiter is a playable character in Halo 2 and its 2007 sequel Halo 3. When he learns that the Prophets' plans would doom all sentient life in the galaxy, the Arbiter allies with the Covenant's enemies (humans) and stops the ringworld Halo from being activated. Although the Arbiter is intended to die serving the Covenant leadership, the High Prophets, he survives his missions and the Prophets' subsequent betrayal of his kind. In the 2004 video game Halo 2, the rank is given to a disgraced commander named Thel 'Vadamee as a way to atone for his failures. In the Halo science fiction universe, an Arbiter is a ceremonial, religious, and political rank bestowed upon Covenant Elites. Keith David ( Halo 2, Halo 3, and Halo 5: Guardians).
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